The small3d library
Tiny C++ 3D game development library for Win/Linux
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Here is a list of all documented functions with links to the class documentation for each member:
- a -
animate() :
small3d::SceneObject
append() :
small3d::Logger
- b -
BinaryFile() :
small3d::BinaryFile
BoundingBoxSet() :
small3d::BoundingBoxSet
- c -
clearBuffers() :
small3d::Renderer
contains() :
small3d::BoundingBoxSet
,
small3d::SceneObject
containsCorners() :
small3d::BoundingBoxSet
,
small3d::SceneObject
createRectangle() :
small3d::Renderer
- d -
deleteTexture() :
small3d::Renderer
divideVolume() :
small3d::Sound
- f -
File() :
small3d::File
- g -
generateTexture() :
small3d::Renderer
getBoundingBoxSetExtremes() :
small3d::SceneObject
getBoundingBoxSetModels() :
small3d::SceneObject
getByteSize() :
small3d::Image
getCameraOrientation() :
small3d::Renderer
getCameraRotation() :
small3d::Renderer
getCameraRotationXYZ() :
small3d::Renderer
getCurrentPose() :
small3d::SceneObject
getData() :
small3d::Image
getHeight() :
small3d::Image
getInstance() :
small3d::Renderer
getJointTransform() :
small3d::Model
getMeshNames() :
small3d::BinaryFile
,
small3d::File
,
small3d::GlbFile
,
small3d::WavefrontFile
getModel() :
small3d::SceneObject
getModels() :
small3d::BoundingBoxSet
getName() :
small3d::SceneObject
getNumAnimations() :
small3d::Model
getNumBoxes() :
small3d::BoundingBoxSet
getNumPoses() :
small3d::Model
getOrientation() :
small3d::SceneObject
getOriginalScale() :
small3d::Model
getRotationXYZ() :
small3d::SceneObject
getTransform() :
small3d::Model
getTransformation() :
small3d::SceneObject
getWidth() :
small3d::Image
getWindow() :
small3d::Renderer
,
small3d::Windowing
GlbFile() :
small3d::GlbFile
- i -
Image() :
small3d::Image
initWindow() :
small3d::Windowing
- l -
load() :
small3d::BinaryFile
,
small3d::File
,
small3d::GlbFile
,
small3d::WavefrontFile
Logger() :
small3d::Logger
- m -
Material() :
small3d::Material
Model() :
small3d::Model
- o -
operator=() :
small3d::Sound
- p -
play() :
small3d::Sound
printTokensRecursive() :
small3d::GlbFile
printTokensSerial() :
small3d::GlbFile
- r -
render() :
small3d::Renderer
resetAnimation() :
small3d::SceneObject
rotate() :
small3d::SceneObject
rotateCamera() :
small3d::Renderer
- s -
saveBinary() :
small3d::Model
,
small3d::Sound
SceneObject() :
small3d::SceneObject
setAnimation() :
small3d::Model
,
small3d::SceneObject
setBackgroundColour() :
small3d::Renderer
setCameraRotation() :
small3d::Renderer
setCameraTransformation() :
small3d::Renderer
setFrameDelay() :
small3d::SceneObject
setRotation() :
small3d::SceneObject
setTransformation() :
small3d::SceneObject
Sound() :
small3d::Sound
start() :
small3d::Renderer
startAnimating() :
small3d::SceneObject
stop() :
small3d::Renderer
,
small3d::Sound
stopAnimating() :
small3d::SceneObject
swapBuffers() :
small3d::Renderer
,
small3d::Windowing
- t -
terminate() :
small3d::Windowing
toColour() :
small3d::Image
- w -
WavefrontFile() :
small3d::WavefrontFile
- ~ -
~BoundingBoxSet() :
small3d::BoundingBoxSet
~Image() :
small3d::Image
~Logger() :
small3d::Logger
~Renderer() :
small3d::Renderer
~SceneObject() :
small3d::SceneObject
~Sound() :
small3d::Sound
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